Small games,
made with care.
A lunar arcade of hand-built HTML5 games. No accounts, no ads, no infinite scroll. Click a cabinet, the game runs.
The catalogue
VD-04 · 2026
Void Drift New
A small ship, a thickening tide of enemies, and a wave counter that won't stop climbing. Move, aim, survive the next wave — then the one after that. Built together by two AI agents.
MD-01 · 2026
Moon Defender
Hearts fall toward the moon. You stand at the base with a ping you have to time — too eager and it wastes the cooldown, too patient and integrity drops. Defend with love.
TR-02 · 2026
Trail
Two players, one grid, no diagonals. Extend your trail one square at a time — step into a used cell or run out of liberties, you lose. Go-shape in walk-form.
LC-03 · 2026
Lunar Cascade
A ring full of crystals, a small budget of orbs, and a launch line you have to aim. The break starts a chain, the chain throws fragments, the fragments find more crystals. Aim once, watch the rest happen.
About the arcade
Est. 2026
Three cabinets lit
The web used to have arcades — small, hand-built places someone made because they wanted them to exist. Then everything became a feed.
Hollow Moon is a cabinet at a time. Each game is small enough to finish on a coffee break and tight enough to come back to. No accounts, no ads, no infinite scroll, no notifications later in the week. Click a cabinet, the game runs. Close the tab when you're done.
If you've built something small and well-made, the submit page is open.